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最新评论
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GGGGeek:
第一个函数滚动监听不起作用,onPageScroll可以
微信小程序--搜索框滚动到顶部时悬浮 -
naomibyron:
解决办法:工具 -> 编译选项 -> 编译器 ...
dev-c++中编译含WINSOCK的代码出现错误的解决方法 -
haichuan11:
这个…… 代码不全真的是让人很憋屈的感觉啊
actionScript 3.0 图片裁剪及旋转 -
chenyw101:
老兄能留个QQ号吗?具体的我有些东西想请教下你
用VB制作网站登陆器 -
yantao1943:
貌似有点问题,只派发一次事件啊
使用ActionScript 2.0或ActionScript 3.0处理音频文件的提示点(cue
Here, I present the source code for a socket class that faciliates using
Sockets in Windows Programming. This socket class is being used for BROADCAST
chat client. These are actually four classes: Socket (the base class) from which
SocketServer and SocketClient are derived. Also, there is SocketSelect which can
be used to do a Select call on more than one Socket. The constructors of Socket
are protected; this should be a taken as a hint not to use Socket, but either
SocketServer or SocketClient. When you compile this files, make sure you link
them against Ws2_32.lib. A small description of the socket class: Every program
that uses Windows Sockets needs to call WSAStartup. This call is wrapped into
Socket::Start, which in turn is called by the Socket's constructor. I pass 2.0
as version here as I expect that version to be installed.
The Socket's
constructor also calls socket() (note the small s) which actually creates the
socket. It passes the SOCK_STREAM parameter, indicating TCP. If UDP were wished,
you'd have to pass SOCK_DGRAM. SocketClient: SocketClient is inherited from
Socket.
The constructor of SocketClient takes a host as parameter, which is
the name of the server that this client wishes to communicate to. This name is
resolved into an IP Address by gethostbyname(). SocketServer: SocketServer is
inherited from Socket.
The constructor of the SocketServer class listens on
the port indicated in its parameter. This is made by calling bind().
As
SOCK_STREAM type sockets have the ability to queue incoming connection requests,
we need to know the maximum number of connections to be queued which can be
stated by the connections parameter (and which is passed to listen()).
SocketServer::Accept(): simply waits for an incoming connection request (or
removes one from the queue) by calling accept (note the small a).
The header
file
socket.h
/*
Socket.h
Copyright (C) 2002-2004 René Nyffenegger
This source code is provided 'as-is', without any express or implied
warranty. In no event will the author be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose,
including commercial applications, and to alter it and
redistribute it
freely, subject to the following restrictions:
1. The origin of this source code must not be misrepresented; you must
not
claim that you wrote the original source code. If you use this
source code
in a product, an acknowledgment in the product
documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not
be
misrepresented as being the original source code.
3. This notice may not be removed or altered from any source distribution.
René Nyffenegger rene.nyffenegger@adp-gmbh.ch
*/
#ifndef SOCKET_H
#define SOCKET_H
#include <WinSock2.h>
#include <string>
enum TypeSocket {BlockingSocket, NonBlockingSocket};
class Socket {
public:
virtual ~Socket();
Socket(const Socket&);
Socket&
operator=(Socket&);
std::string ReceiveLine();
std::string ReceiveBytes();
void Close();
// The parameter of SendLine is not a const reference
// because
SendLine modifes the std::string passed.
void SendLine (std::string);
// The parameter of SendBytes is a const reference
// because
SendBytes does not modify the std::string passed
// (in contrast to
SendLine).
void SendBytes(const std::string&);
protected:
friend class SocketServer;
friend class
SocketSelect;
Socket(SOCKET s);
Socket();
SOCKET s_;
int* refCounter_;
private:
static void Start();
static void End();
static int
nofSockets_;
};
class SocketClient : public Socket {
public:
SocketClient(const
std::string& host, int port);
};
class SocketServer : public Socket {
public:
SocketServer(int port,
int connections, TypeSocket type=BlockingSocket);
Socket* Accept();
};
//
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winsock/wsapiref_2tiq.asp
class
SocketSelect {
public:
SocketSelect(Socket const * const s1, Socket
const * const s2=NULL, TypeSocket type=BlockingSocket);
bool Readable(Socket const * const s);
private:
fd_set fds_;
};
#endif
The implementation file
socket.cpp
/*
Socket.cpp
Copyright (C) 2002-2004 René Nyffenegger
This source code is provided 'as-is', without any express or implied
warranty. In no event will the author be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose,
including commercial applications, and to alter it and
redistribute it
freely, subject to the following restrictions:
1. The origin of this source code must not be misrepresented; you must
not
claim that you wrote the original source code. If you use this
source code
in a product, an acknowledgment in the product
documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not
be
misrepresented as being the original source code.
3. This notice may not be removed or altered from any source distribution.
René Nyffenegger rene.nyffenegger@adp-gmbh.ch
*/
#include "Socket.h"
#include <iostream>
using namespace std;
int Socket::nofSockets_= 0;
void Socket::Start() {
if (!nofSockets_) {
WSADATA info;
if (WSAStartup(MAKEWORD(2,0), &info)) {
throw "Could not start
WSA";
}
}
++nofSockets_;
}
void Socket::End() {
WSACleanup();
}
Socket::Socket() : s_(0) {
Start();
// UDP: use SOCK_DGRAM instead
of SOCK_STREAM
s_ = socket(AF_INET,SOCK_STREAM,0);
if (s_ == INVALID_SOCKET) {
throw "INVALID_SOCKET";
}
refCounter_ = new int(1);
}
Socket::Socket(SOCKET s) : s_(s) {
Start();
refCounter_ = new
int(1);
};
Socket::~Socket() {
if (! --(*refCounter_)) {
Close();
delete refCounter_;
}
--nofSockets_;
if (!nofSockets_) End();
}
Socket::Socket(const Socket& o) {
refCounter_=o.refCounter_;
(*refCounter_)++;
s_ =o.s_;
nofSockets_++;
}
Socket& Socket::operator=(Socket& o) {
(*o.refCounter_)++;
refCounter_=o.refCounter_;
s_ =o.s_;
nofSockets_++;
return *this;
}
void Socket::Close() {
closesocket(s_);
}
std::string Socket::ReceiveBytes() {
std::string ret;
char
buf[1024];
while (1) {
u_long arg = 0;
if
(ioctlsocket(s_, FIONREAD, &arg) != 0)
break;
if (arg == 0)
break;
if (arg > 1024) arg = 1024;
int rv = recv (s_, buf, arg, 0);
if (rv <= 0) break;
std::string t;
t.assign (buf, rv);
ret += t;
}
return
ret;
}
std::string Socket::ReceiveLine() {
std::string ret;
while (1)
{
char r;
switch(recv(s_, &r, 1, 0)) {
case 0: // not connected
anymore;
// ... but last line sent
// might
not end in \n,
// so return ret anyway.
return
ret;
case -1:
return "";
// if (errno == EAGAIN)
{
// return ret;
// } else {
// // not connected
anymore
// return "";
// }
}
ret += r;
if (r == '\n') return ret;
}
}
void Socket::SendLine(std::string s) {
s += '\n';
send(s_,s.c_str(),s.length(),0);
}
void Socket::SendBytes(const std::string& s) {
send(s_,s.c_str(),s.length(),0);
}
SocketServer::SocketServer(int port, int connections, TypeSocket type) {
sockaddr_in sa;
memset(&sa, 0, sizeof(sa));
sa.sin_family = PF_INET;
sa.sin_port =
htons(port);
s_ = socket(AF_INET, SOCK_STREAM, 0);
if (s_ ==
INVALID_SOCKET) {
throw "INVALID_SOCKET";
}
if(type==NonBlockingSocket) {
u_long arg = 1;
ioctlsocket(s_,
FIONBIO, &arg);
}
/* bind the socket to the internet address */
if (bind(s_, (sockaddr
*)&sa, sizeof(sockaddr_in)) == SOCKET_ERROR) {
closesocket(s_);
throw "INVALID_SOCKET";
}
listen(s_,
connections);
}
Socket* SocketServer::Accept() {
SOCKET new_sock = accept(s_, 0,
0);
if (new_sock == INVALID_SOCKET) {
int rc =
WSAGetLastError();
if(rc==WSAEWOULDBLOCK) {
return 0; //
non-blocking call, no request pending
}
else {
throw
"Invalid Socket";
}
}
Socket* r = new Socket(new_sock);
return r;
}
SocketClient::SocketClient(const std::string& host, int port) : Socket()
{
std::string error;
hostent *he;
if ((he = gethostbyname(host.c_str())) == 0) {
error = strerror(errno);
throw error;
}
sockaddr_in addr;
addr.sin_family = AF_INET;
addr.sin_port =
htons(port);
addr.sin_addr = *((in_addr *)he->h_addr);
memset(&(addr.sin_zero), 0, 8);
if (::connect(s_, (sockaddr *) &addr, sizeof(sockaddr))) {
error
= strerror(WSAGetLastError());
throw error;
}
}
SocketSelect::SocketSelect(Socket const * const s1, Socket const * const s2,
TypeSocket type) {
FD_ZERO(&fds_);
FD_SET(const_cast<Socket*>(s1)->s_,&fds_);
if(s2) {
FD_SET(const_cast<Socket*>(s2)->s_,&fds_);
}
TIMEVAL tval;
tval.tv_sec = 0;
tval.tv_usec = 1;
TIMEVAL *ptval;
if(type==NonBlockingSocket) {
ptval =
&tval;
}
else {
ptval = 0;
}
if (select (0, &fds_, (fd_set*) 0, (fd_set*) 0, ptval) == SOCKET_ERROR)
throw "Error in select";
}
bool SocketSelect::Readable(Socket const* const s) {
if
(FD_ISSET(s->s_,&fds_)) return true;
return false;
}
A simple
Client
The following simple client connects to www.google.ch and get its
front-website.
#include "Socket.h"
#include <iostream>
using namespace std;
int main() {
try {
SocketClient s("www.google.com", 80);
s.SendLine("GET / HTTP/1.0");
s.SendLine("Host:
www.google.com");
s.SendLine("");
while (1) {
string l = s.ReceiveLine();
if (l.empty())
break;
cout << l;
cout.flush();
}
}
catch (const char* s) {
cerr << s << endl;
}
catch (std::string s) {
cerr << s << endl;
}
catch (...) {
cerr << "unhandled exception\n";
}
return 0;
}
A simple echo Server
The following simple Server opens
a port on 2000 and waits for incoming connections. Each connection is answered
with the same line as was written (echoed). If you want to test the server, use
telnet localhost 2000
/*
EchoServer.cpp
Copyright (C) 2002-2004 René Nyffenegger
This source code is provided 'as-is', without any express or implied
warranty. In no event will the author be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose,
including commercial applications, and to alter it and
redistribute it
freely, subject to the following restrictions:
1. The origin of this source code must not be misrepresented; you must
not
claim that you wrote the original source code. If you use this
source code
in a product, an acknowledgment in the product
documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not
be
misrepresented as being the original source code.
3. This notice may not be removed or altered from any source distribution.
René Nyffenegger rene.nyffenegger@adp-gmbh.ch
*/
#include "Socket.h"
#include <process.h>
#include
<string>
unsigned __stdcall Answer(void* a) {
Socket* s = (Socket*) a;
while (1) {
std::string r = s->ReceiveLine();
if
(r.empty()) break;
s->SendLine(r);
}
delete s;
return 0;
}
int main(int argc, char* argv[]) {
SocketServer in(2000,5);
while (1) {
Socket* s=in.Accept();
unsigned ret;
_beginthreadex(0,0,Answer,(void*)
s,0,&ret);
}
return 0;
}
A Proxy that uses the Socket
class
You need the Chameleon class to compile this proxy. Usage: proxy
<port proxy> <addr server> <port server>.
This proxy will
then listen on <port proxy> and whenever it receives a connection, relays
the traffic to the <port server> of <addr server>. This makes it
ideal to see what an SMTP Client exchanges with a SMTP Server, or equally what a
NNTP client exchanges with an NNTP Server.
Proxy.cpp
/*
Proxy.cpp
Copyright (C) 2002-2004 René Nyffenegger
This source code is provided 'as-is', without any express or implied
warranty. In no event will the author be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose,
including commercial applications, and to alter it and
redistribute it
freely, subject to the following restrictions:
1. The origin of this source code must not be misrepresented; you must
not
claim that you wrote the original source code. If you use this
source code
in a product, an acknowledgment in the product
documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not
be
misrepresented as being the original source code.
3. This notice may not be removed or altered from any source distribution.
René Nyffenegger rene.nyffenegger@adp-gmbh.ch
*/
#include "Socket.h"
#include <iostream>
#include <process.h>
#include
<sstream>
int portProxy;
std::string addrServer;
int
portServer;
unsigned __stdcall RunProxyThread (void* a) {
Socket* s = (Socket*)
a;
SocketClient c(addrServer, portServer);
while (1) {
SocketSelect sel(s, &c);
bool still_connected = true;
if (sel.Readable(s)) {
std::string bytes =
s->ReceiveBytes();
c.SendBytes(bytes);
std::cout <<
"Server: " << bytes << std::endl;
if (bytes.empty())
still_connected=false;
}
if (sel.Readable(&c)) {
std::string bytes = c.ReceiveBytes();
s->SendBytes(bytes);
std::cout << "Client: " << bytes << std::endl;
if
(bytes.empty()) still_connected=false;
}
if (! still_connected)
{
break;
}
}
delete s;
return 0;
}
int main(int argc, char* argv[]) {
if (argc < 4) {
std::cout
<< "Usage:" << std::endl;
std::cout << " proxy
<port proxy> <addr server> <port server>" <<
std::endl;
std::cout << std::endl;
std::cout << "
This proxy will then listen on <port proxy> and whenever it receives"
<< std::endl;
std::cout << " a connection, relays the
traffic to the <port server> of <addr server>." <<
std::endl;
std::cout << " This makes it ideal to see what an SMTP
Client exchanges with a SMTP Server," << std::endl;
std::cout
<< " or equally what a NNTP client exchanges with an NNTP Server."
<< std::endl << std::endl;
return -1;
}
std::stringstream s;
s<<argv[1]; s>>portProxy;
s.clear();
addrServer=argv[2];
s<<argv[3]; s>>portServer;
SocketServer in(portProxy,5);
while (1) {
Socket* s=in.Accept();
unsigned ret;
_beginthreadex(0, 0, RunProxyThread,(void*)
s,0,&ret);
}
return 0;
}
See also: Fiddler: a HTTP
Debugging Proxy which logs all HTTP traffic between your computer and the
Internet. Fiddler allows you to watch HTTP Traffic, set breakpoints, and
"fiddle" with incoming or outgoing data. Fiddler is designed to be much simpler
than using NetMon or Achilles.
Message Distributor
Message Distributor is
a server that listens on port 2000. Any number of clients can connect to that
server. When a client sends a message to the server, the server will broadcast
this message to all other clients, but not to the one that sent the message.
MsgDistributor.cpp
/*
MsgDistributor.cpp
Copyright (C) 2002-2004 René Nyffenegger
This source code is provided 'as-is', without any express or implied
warranty. In no event will the author be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose,
including commercial applications, and to alter it and
redistribute it
freely, subject to the following restrictions:
1. The origin of this source code must not be misrepresented; you must
not
claim that you wrote the original source code. If you use this
source code
in a product, an acknowledgment in the product
documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not
be
misrepresented as being the original source code.
3. This notice may not be removed or altered from any source distribution.
René Nyffenegger rene.nyffenegger@adp-gmbh.ch
*/
#include "Socket.h"
#include <process.h>
#include
<string>
#include <list>
typedef std::list<Socket*> socket_list;
socket_list g_connections;
unsigned __stdcall Connection(void* a) {
Socket* s = (Socket*) a;
g_connections.push_back(s);
s->SendLine("Welcome to the Message Distributor");
while (1) {
std::string r = s->ReceiveLine();
if
(r.empty()) break;
for (socket_list::iterator os
=g_connections.begin();
os!=g_connections.end();
os++) {
if
(*os != s) (*os)->SendLine(r);
}
}
g_connections.remove(s);
delete s;
return 0;
}
int main() {
SocketServer in(2000,5);
while (1) {
Socket* s=in.Accept();
unsigned ret;
_beginthreadex(0,0,Connection,(void*) s,0,&ret);
}
return
0;
}
The file list:
socket.h
Chameleon.h
Chameleon.cpp
EchoServer.cpp
MsgDistributor.cpp
Proxy.cpp
Socket.cpp
EchoServer.exe
Proxy.exe
makefile
I was able to compile the sources with mingw
using the supplied makefile.
Thanks
发表评论
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2008-05-30 19:16 1633Multi-threaded Client/Server So ... -
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Herm是一套快速开发高性能的网络应用的C++库。比如开发网络游戏、即时通信、流媒体、文件下载、P2P等基于TCP/IP网络应用。 Herm包括三个组件: (1)Utilities 最基础的组件,提供线程、一读一写线程不加锁的...
本文实例讲述了C++自定义封装socket操作业务类。分享给大家供大家参考,具体如下: Linux下C++封装socket操作的工具类(自己实现) socketconnector.h #ifndef SOCKETCONNECTOR_H #define SOCKETCONNECTOR_H #...
程序中用到STL的std::map和std::list,也大量的运行了模板类,如:关于线程的参数 ARGS即为模板类:template <class T> ARGS{}、还有一个就是SOCKET结构体: HOSTSTRUCTSTRCT的定义也是用到了模板类。...
I offer it here on CodeProject for all those who need a reliable and robust TCP socket class. What you can download here is a very clean code written by an experienced programmer, with proper error ...
c++ udp通信发送实例 ///////////////////////////////////////////////////////// // initsock.h文件 #include #pragma comment(lib, "WS2_32") // 链接到WS2_32.lib class CInitSock { public: CInitSock...
4、A Stream Socket API for C 参考网站WebSite:http://www.pcs.cnu.edu/~dgame/s/sC/s.html 又个对Socket封装库 C各大有名库介绍——XML 1、Xerces 参考网站WebSite:http://xml.apache.org/xerces-c/ Xerces-...
5.4.1案例:socket库c++模型设计和实现 6 5.4.2案例:计算员工工资 6 5.4.3案例:计算几何体的表面积和体积 6 5.6 C面向接口编程和C多态 6 5.6.1函数类型语法基础 6 5.6.2函数指针做函数参数 6 5.6.3函数指针正向...
本资源含大量的图像处理代码(C++) int kind = 0; // 图像类型(8位kind=1,24位kind=3,初始化kind=0) LONG Bytes = 0; // 图像分配内存的最大值 BOOL Step; // 菜单上一步、下一步启动禁用标志 -> FALSE为下...